# Release tails on loops

**URL:** <https://qa.fmod.com/t/release-tails-on-loops/13777>\
**Category:** FMOD Studio\
**Created:** [March 21, 2018, 10:49pm UTC](https://qa.fmod.com/t/release-tails-on-loops/13777 "2018-03-21T22:49:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![GPnicolett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/gpnicolett/32/1139_2.png) [@GPnicolett](https://qa.fmod.com/u/GPnicolett)\
**Post date:** [March 21, 2018, 10:49pm UTC](https://qa.fmod.com/t/release-tails-on-loops/13777/1 "2018-03-21T22:49:39Z")

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Is it possible yet to include “release tails” at a loop point? Meaning, if the loop itself has a built in release tail, can that tail be allowed to play even after the cursor has looped back to the loop start point?

This single feature, I think, would immensely improve the potential for music implementation.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [March 22, 2018, 11:28pm UTC](https://qa.fmod.com/t/release-tails-on-loops/13777/2 "2018-03-22T23:28:22Z")

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There are several different ways to achieve this behavior in FMOD Studio.

The simplest is to use asynchronous multi instruments in conjunction with loop regions slightly larger than the multi instrument. This ensures the instrument is retriggered each time the playback position returns to the beginning of the loop, while any already-playing playlist entry continues to play out its tail to completion.
