# Replacing Fmod projects in Unity assets folder

**URL:** <https://qa.fmod.com/t/replacing-fmod-projects-in-unity-assets-folder/14880>\
**Category:** FMOD Studio\
**Created:** [July 24, 2019, 10:50am UTC](https://qa.fmod.com/t/replacing-fmod-projects-in-unity-assets-folder/14880 "2019-07-24T10:50:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![sronc002](https://avatars.discourse-cdn.com/v4/letter/s/13edae/32.png) [@sronc002](https://qa.fmod.com/u/sronc002)\
**Post date:** [July 24, 2019, 10:50am UTC](https://qa.fmod.com/t/replacing-fmod-projects-in-unity-assets-folder/14880/1 "2019-07-24T10:50:39Z")

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Hi,

i want to delete the Fmod project found in Unity’s “Assets” - “External Tools” folder, and replace it with an updated one, by simply dragging in the new project in Finder.

Is this possible without creating any errors when i push my project through Unity collab?

thanks in advance!

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [July 30, 2019, 6:58am UTC](https://qa.fmod.com/t/replacing-fmod-projects-in-unity-assets-folder/14880/2 "2019-07-30T06:58:46Z")

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It’s not advised to keep our Studio project inside the Unity Assets folder, as it can cause slow the editor and possibly cause problems.

Studio is compatible with a number of other source control options.  
[https://fmod.com/resources/documentation-studio?version=2.0&page=using-source-control.html](https://fmod.com/resources/documentation-studio?version=2.0&page=using-source-control.html)
