# Replacing UE4 PlaySound anim notify with FMOD Notify Play Event - Problem

**URL:** <https://qa.fmod.com/t/replacing-ue4-playsound-anim-notify-with-fmod-notify-play-event-problem/16197>\
**Category:** FMOD Studio\
**Created:** [September 20, 2020, 2:03pm UTC](https://qa.fmod.com/t/replacing-ue4-playsound-anim-notify-with-fmod-notify-play-event-problem/16197 "2020-09-20T14:03:37Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![lukpcn](https://avatars.discourse-cdn.com/v4/letter/l/c89c15/32.png) [@lukpcn](https://qa.fmod.com/u/lukpcn)\
**Post date:** [September 20, 2020, 2:03pm UTC](https://qa.fmod.com/t/replacing-ue4-playsound-anim-notify-with-fmod-notify-play-event-problem/16197/1 "2020-09-20T14:03:37Z")

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Hi there…  
In UE4 I can use Play Sound notify which gives me a possibility to change volume and pitch multipliers inside particulat notify…  
FMOD Play sound Notify Event doesn’t allow that. How should I approach the situation when I want lower the volume or change pitch of the FMOD Notify sound event like in the UE4 original one ? Do I need to have multiple events to address that kind of situation ?

regards  
Lukas

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [September 25, 2020, 2:28am UTC](https://qa.fmod.com/t/replacing-ue4-playsound-anim-notify-with-fmod-notify-play-event-problem/16197/3 "2020-09-25T02:28:34Z")

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You can customize the Anim Notify blueprint to set a parameter or change the volume at the time of calling play.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/d27aef71a0aa40b63cdcf83620bb6729f7b6eee7.png)
