# Replicated fmod events from anim graph UE5

**URL:** https://qa.fmod.com/t/replicated-fmod-events-from-anim-graph-ue5/20996
**Category:** Unreal Engine
**Created:** [December 15, 2023, 4:20am UTC](https://qa.fmod.com/t/replicated-fmod-events-from-anim-graph-ue5/20996 "2023-12-15T04:20:17Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![alan665](https://avatars.discourse-cdn.com/v4/letter/a/ec9cab/32.png) [@alan665](https://qa.fmod.com/u/alan665)
#### Post date: [December 15, 2023, 4:20am UTC](https://qa.fmod.com/t/replicated-fmod-events-from-anim-graph-ue5/20996/1 "2023-12-15T04:20:18Z")

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Hey All,

Just have a basic UE5 multi player question.  
I’m currently playing walking using notifies in an anim graph.

How can I replicate these sounds?

It seems there’s no settings for the replication of the event unlike if it were a component.

Any help would be greatly appreciated.

 ![OV54PbNwow](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/41264d66104826e19acff470b853087b4406b73e.jpeg)

Cheers,  
Al.

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### Author: ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)
#### Post date: [December 19, 2023, 3:50am UTC](https://qa.fmod.com/t/replicated-fmod-events-from-anim-graph-ue5/20996/2 "2023-12-19T03:50:51Z")

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Hi,

Can you elaborate on what exactly mean by “replicate”? Do you mean to store a single instance of an event, instead of creating one with each notify?

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### Author: ![SoundTek\_Studio](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/soundtek_studio/32/3395_2.png) [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)
#### Post date: [December 29, 2023, 3:00pm UTC](https://qa.fmod.com/t/replicated-fmod-events-from-anim-graph-ue5/20996/3 "2023-12-29T15:00:48Z")

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Do you mean by “replicate”, like copy&past?  
That works for me, however the pasting is a little stupid because you need to click on the notify track again before it works. UE5 is “awesome”…
