# Request download access to FMOD Ex 4.44.64

**URL:** <https://qa.fmod.com/t/request-download-access-to-fmod-ex-4-44-64/24570>\
**Category:** FMOD Studio\
**Tags:** cpp\
**Created:** [October 16, 2026, 4:42am UTC](https://qa.fmod.com/t/request-download-access-to-fmod-ex-4-44-64/24570 "2026-10-16T04:42:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Capicavara](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/capicavara/32/10304_2.png) [@Capicavara](https://qa.fmod.com/u/Capicavara)\
**Post date:** [October 16, 2026, 4:42am UTC](https://qa.fmod.com/t/request-download-access-to-fmod-ex-4-44-64/24570/1 "2026-10-16T04:42:16Z")

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Hello,

I maintain an older game that uses FMOD Ex 4.44 together with the FMOD Designer event system. The game ships its audio only as compiled Designer banks (.fev + .fsb); the original Designer project (.fdp) is no longer available, so I cannot rebuild the content for FMOD Studio 2.x at the moment.

I am porting the game from 32-bit Windows to 64-bit Windows, and also to Linux and macOS. The 32-bit Windows build already works with FMOD Ex 4.44, but I have no 64-bit, Linux or macOS libraries, so those builds currently run without sound.

Thank you.
