# Resonance Audio Room & Listener not found

**URL:** <https://qa.fmod.com/t/resonance-audio-room-listener-not-found/14929>\
**Category:** Unity\
**Created:** [August 8, 2019, 3:32pm UTC](https://qa.fmod.com/t/resonance-audio-room-listener-not-found/14929 "2019-08-08T15:32:39Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [January 23, 2022, 10:36pm UTC](https://qa.fmod.com/t/resonance-audio-room-listener-not-found/14929/13 "2022-01-23T22:36:46Z")

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In FMOD Studio you can identify buses containing a resonance audio listener by running a query in the Mixer search bar. Typing `#query:(Plugin.identifier == "Resonance Audio Listener")` will filter all the buses containing a Resonance Audio Listener. For example, in this project the Resonance Audio Listener is on the SFX and VO buses:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/1/116e0d1038a40d605db0b2ecf6874afd7f03268f.png)

Running the query returns all buses containing the a Resonance Audio Listener:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/8/8d37371fc170fa8ff344e4d3d94571753ac5a8ff.png)

Copying the path for either of these buses will put `bus:/SFX` or `bus:/VO` in your clipboard respectively.

In Unity, to determine if a bus contains a plugin instance is less straightforward. You would need to perform a linear search from the master bus and down to any child buses for any instances of the “Resonance Audio Listener” dsp. Here is a [basic example](https://qa.fmod.com/t/how-to-access-and-manipulate-effects-in-an-event-at-runtime/18135/2) of how you do this on an event instance which should be a good starting point.

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_[View the full topic](https://qa.fmod.com/t/resonance-audio-room-listener-not-found/14929)._
