I’m trying to get the occlusion and reverb effects using the FMOD geometry.
My understanding of FMOD geometry is that when I add the geometer even with the shape of a qube (adding 6 quads and 24 vertices) it shapes the reverb sphere into the geometry such that we get a full reverb environment.
I added 6 quad polygons successfully and put the source inside that box (simulating a room).
I see the occlusion effect (as the listener is outside the room and I set the direct factor to 1, no sound is heard). But what ever I choose for the reverb factor, I hear to reverberation effect.
Is there anything I’m missing hear? Thank you.