# Reverb Not Working With Google Resonance

**URL:** <https://qa.fmod.com/t/reverb-not-working-with-google-resonance/16598>\
**Category:** FMOD Studio\
**Created:** [December 27, 2020, 11:00pm UTC](https://qa.fmod.com/t/reverb-not-working-with-google-resonance/16598 "2020-12-27T23:00:07Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![jessekirbs](https://avatars.discourse-cdn.com/v4/letter/j/6de8d8/32.png) [@jessekirbs](https://qa.fmod.com/u/jessekirbs)\
**Post date:** [October 16, 2021, 7:05pm UTC](https://qa.fmod.com/t/reverb-not-working-with-google-resonance/16598/7 "2021-10-16T19:05:33Z")

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Quick update. These errors only pop up once I’ve added the ‘FmodResonanceAudioRoom’ script to the project. If I play before adding this script, it seems to work fine as confirmed by running Live Update in FMOD Studio and verifying that the Resonance Source is routing to the Resonance Listener and I’m hearing audio playback in Unity.

It seems this issue is the same as in this thread:

> [@Resonance Audio Room & Listener not found](https://qa.fmod.com/t/resonance-audio-room-listener-not-found/14929):
>
> Hello all. This is more of a report than an actual question, since I seem to have found a way to prevent/fix it, and I though I should share the whole deal with users and personnel alike. Not sure if the source of the problem lies with FMOD, Unity, or Resonance though. I was trying to run some tests with the Resonance Audio Rooms, when I came across this in the console: [1st message] Resonance Audio Listener not found in the FMOD project. UnityEngine.Debug:LogError(Object) FmodResonanceAud…

Was this ever solved? Thank you!

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_[View the full topic](https://qa.fmod.com/t/reverb-not-working-with-google-resonance/16598)._
