# Reverb3D ambient settings

**URL:** <https://qa.fmod.com/t/reverb3d-ambient-settings/11280>\
**Category:** FMOD Studio\
**Created:** [January 27, 2014, 9:01pm UTC](https://qa.fmod.com/t/reverb3d-ambient-settings/11280 "2014-01-27T21:01:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![martinrobinson](https://avatars.discourse-cdn.com/v4/letter/m/4af34b/32.png) [@martinrobinson](https://qa.fmod.com/u/martinrobinson)\
**Post date:** [January 27, 2014, 9:01pm UTC](https://qa.fmod.com/t/reverb3d-ambient-settings/11280/1 "2014-01-27T21:01:14Z")

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Hello,

I’m playing with the Reverb3D API. It was fairly simple to transfer from FMOD Ex/Designer to Studio after figuring out that the API moved to the “low level” API. One thing I can’t find is the “ambient reverb” functionality.

I took a guess that this could be replicated by making a really large reverb sphere in the centre {0,0,0} of the world (say 1000m min and max distance).

This seems to work with smaller reverbs placed WITHIN that “ambient” sphere. But I wonder how these are interpolated or whether there is some kind of priorty applied, or something else?

Best  
Martin
