# Rising pitch as player gets higher

**URL:** <https://qa.fmod.com/t/rising-pitch-as-player-gets-higher/15060>\
**Category:** FMOD Studio\
**Created:** [September 18, 2019, 4:01pm UTC](https://qa.fmod.com/t/rising-pitch-as-player-gets-higher/15060 "2019-09-18T16:01:34Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Adiescar](https://avatars.discourse-cdn.com/v4/letter/a/838e76/32.png) [@Adiescar](https://qa.fmod.com/u/Adiescar)\
**Post date:** [September 18, 2019, 4:01pm UTC](https://qa.fmod.com/t/rising-pitch-as-player-gets-higher/15060/1 "2019-09-18T16:01:34Z")

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Does anyone know how I can smoothly make the pitch of an audio track (music pad) rise or fall as the player gets higher or lower in the game.

I know I can automate the pitch shifter and link this to a parameter I can make, but this isn’t as smooth as I’d hope.

Is there are another way of doing this?

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [September 20, 2019, 1:23am UTC](https://qa.fmod.com/t/rising-pitch-as-player-gets-higher/15060/2 "2019-09-20T01:23:14Z")

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You can add seek speeds to parameters which should help with smoothly adjusting the pitch of the track.

[https://fmod.com/resources/documentation-studio?version=2.0&page=parameters.html](https://fmod.com/resources/documentation-studio?version=2.0&page=parameters.html)
