# Room and portals with FMOD?

**URL:** <https://qa.fmod.com/t/room-and-portals-with-fmod/20734>\
**Category:** FMOD Studio\
**Created:** [October 5, 2023, 8:18am UTC](https://qa.fmod.com/t/room-and-portals-with-fmod/20734 "2023-10-05T08:18:52Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![doudar41](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/doudar41/32/5163_2.png) [@doudar41](https://qa.fmod.com/u/doudar41)\
**Post date:** [November 13, 2023, 1:00pm UTC](https://qa.fmod.com/t/room-and-portals-with-fmod/20734/16 "2023-11-13T13:00:54Z")

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+1 As I propose in project we disscussed [Duplicate/mirror event (in Unity)? - #5 by doudar41](https://qa.fmod.com/t/duplicate-mirror-event-in-unity/20795/5). It will be great to have build-in system based on mesh collisions for occulision and reflections. I’m making one, but I’m affraid that it wouldn’t be the best optimized solution and for now it looks too complecated.

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_[View the full topic](https://qa.fmod.com/t/room-and-portals-with-fmod/20734)._
