# Same several sounds events at one time too loudly

**URL:** <https://qa.fmod.com/t/same-several-sounds-events-at-one-time-too-loudly/16474>\
**Category:** Unreal Engine\
**Tags:** ue4\
**Created:** [November 25, 2020, 2:54pm UTC](https://qa.fmod.com/t/same-several-sounds-events-at-one-time-too-loudly/16474 "2020-11-25T14:54:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![i4ugui](https://avatars.discourse-cdn.com/v4/letter/i/ed8c4c/32.png) [@i4ugui](https://qa.fmod.com/u/i4ugui)\
**Post date:** [November 25, 2020, 2:54pm UTC](https://qa.fmod.com/t/same-several-sounds-events-at-one-time-too-loudly/16474/1 "2020-11-25T14:54:32Z")

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Hello community!  
I have experienced that several sounds at same time plays too loud. I am think that is correct, but how i can prevent this behaviour? What option cause this?  
Thanks.

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [December 1, 2020, 2:06am UTC](https://qa.fmod.com/t/same-several-sounds-events-at-one-time-too-loudly/16474/2 "2020-12-01T02:06:47Z")

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This is a normal occurrence (constructive interference) and can be handled a number of ways.

- [Voice/event limits](https://www.fmod.com/resources/documentation-studio?version=2.1&page=advanced-topics.html#stealing-and-virtualization) can help make sure there isn’t too much going on at once. Can be set at an event level or at a group bus level
- [Side chain compression](https://www.fmod.com/resources/documentation-studio?version=2.1&page=modulator-reference.html#sidechain-modulator) between buses to help make space in the audio spectrum for the more important sounds
- [Snapshots](https://www.fmod.com/resources/documentation-studio?version=2.1&page=mixing.html#snapshots-and-the-tracks-view) can be utilised to adjust volume/EQ/any necessary effects on certain buses when needed
- Mixing the game can be made easier using the [Live Update feature](https://www.fmod.com/resources/documentation-studio?version=2.1&page=editing-during-live-update.html) to see exactly where there is too much noise and make adjustments there.
