# Sample accurate virtual voices?

**URL:** <https://qa.fmod.com/t/sample-accurate-virtual-voices/21555>\
**Category:** FMOD Engine\
**Created:** [April 28, 2024, 3:48pm UTC](https://qa.fmod.com/t/sample-accurate-virtual-voices/21555 "2024-04-28T15:48:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![EdGray](https://avatars.discourse-cdn.com/v4/letter/e/bbe5ce/32.png) [@EdGray](https://qa.fmod.com/u/EdGray)\
**Post date:** [April 28, 2024, 3:48pm UTC](https://qa.fmod.com/t/sample-accurate-virtual-voices/21555/1 "2024-04-28T15:48:09Z")

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I was just wondering if there’s a timeline for when/if we can expect virtual voices to stay sample accurate? I’ve just bumped into this issue on a project and I noticed it’s come up several times on here over the past few years.

Is the best practice for avoiding this issue still to set the volume to -79.5 to stop the voice from virtualizing, or am I setting myself up for other problems later down the line by doing this?

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 29, 2024, 1:57am UTC](https://qa.fmod.com/t/sample-accurate-virtual-voices/21555/2 "2024-04-29T01:57:13Z")

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Hi,

This issue was solved in `2.03` if it is possible to update to the latest. Otherwise, the workaround is still the best solution.
