# Sandbox seeking/scrubbing

**URL:** https://qa.fmod.com/t/sandbox-seeking-scrubbing/13038
**Category:** FMOD Studio
**Created:** [March 15, 2017, 5:33pm UTC](https://qa.fmod.com/t/sandbox-seeking-scrubbing/13038 "2017-03-15T17:33:25Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![sonorityscape](https://avatars.discourse-cdn.com/v4/letter/s/f08c70/32.png) [@sonorityscape](https://qa.fmod.com/u/sonorityscape)
#### Post date: [March 15, 2017, 5:33pm UTC](https://qa.fmod.com/t/sandbox-seeking-scrubbing/13038/1 "2017-03-15T17:33:25Z")

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I like the sandbox feature, but is there a way to seek or scrub through longer audio files?

Thanks,  
Daniel

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [March 16, 2017, 3:45am UTC](https://qa.fmod.com/t/sandbox-seeking-scrubbing/13038/2 "2017-03-16T03:45:18Z")

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As of the time of writing (March of 2017), there is no way to seek within the timeline of an event being played in the sandbox that does not rely on existing timeline logic markers within the event.

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### Author: ![sonorityscape](https://avatars.discourse-cdn.com/v4/letter/s/f08c70/32.png) [@sonorityscape](https://qa.fmod.com/u/sonorityscape)
#### Post date: [March 16, 2017, 12:19pm UTC](https://qa.fmod.com/t/sandbox-seeking-scrubbing/13038/3 "2017-03-16T12:19:43Z")

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Thanks. I created some logic within the timeline, knobs showed up within the sandbox as well, however I was not able to manipulate them. Is there a way that you can control these?

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [March 16, 2017, 11:15pm UTC](https://qa.fmod.com/t/sandbox-seeking-scrubbing/13038/4 "2017-03-16T23:15:08Z")

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> [@](#):
>
> Thanks. I created some logic within the timeline, knobs showed up within the sandbox as well, however I was not able to manipulate them. Is there a way that you can control these?

You should be able to click and drag the knobs to change their values. What are you seeing?

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### Author: ![sonorityscape](https://avatars.discourse-cdn.com/v4/letter/s/f08c70/32.png) [@sonorityscape](https://qa.fmod.com/u/sonorityscape)
#### Post date: [March 16, 2017, 11:19pm UTC](https://qa.fmod.com/t/sandbox-seeking-scrubbing/13038/5 "2017-03-16T23:19:57Z")

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In sandbox mode I see the dial, but when I go to click and drag it the actual dial does not rotate around like it does in the event editor. I do see a red ring however and when I click, drag and hold it stays, but when I click drag and quickly let go, the red ring does not stay.

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [March 17, 2017, 1:15am UTC](https://qa.fmod.com/t/sandbox-seeking-scrubbing/13038/6 "2017-03-17T01:15:59Z")

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There are two situations in which that would happen. The first occurs if you do not exit the sandbox and rebuild your banks between adding the parameter to the event and attempting to audition it in the sandbox. The second occurs when the parameter you’re trying to adjust is a built-in parameter, in which case the parameter’s value is instead automatically updated based on the position of the event relative to the listener in the sandbox.

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### Author: ![sonorityscape](https://avatars.discourse-cdn.com/v4/letter/s/f08c70/32.png) [@sonorityscape](https://qa.fmod.com/u/sonorityscape)
#### Post date: [March 17, 2017, 1:28am UTC](https://qa.fmod.com/t/sandbox-seeking-scrubbing/13038/7 "2017-03-17T01:28:02Z")

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Thank you! I forgot to rebuild the bank…
