# Sandbox: Trigger Zones for parameters

**URL:** <https://qa.fmod.com/t/sandbox-trigger-zones-for-parameters/23143>\
**Category:** FMOD Studio\
**Created:** [July 10, 2025, 2:34pm UTC](https://qa.fmod.com/t/sandbox-trigger-zones-for-parameters/23143 "2025-07-10T14:34:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ScoringStageEU](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/scoringstageeu/32/8785_2.png) [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Post date:** [July 10, 2025, 2:34pm UTC](https://qa.fmod.com/t/sandbox-trigger-zones-for-parameters/23143/1 "2025-07-10T14:34:48Z")

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a feature wish for the FMOD SANDBOX.  
I wish I could use trigger zones to trigger events and distance options to test used parameters.

f.e.  
I am entering a circle zone = music starts  
The closer I get to the center of that circle the intensity parameter is changing.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [July 28, 2025, 12:17am UTC](https://qa.fmod.com/t/sandbox-trigger-zones-for-parameters/23143/2 "2025-07-28T00:17:38Z")

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I can see how it’d be useful to be able to add complex sequences and triggers to scenes in the sandbox! I’ll add this suggestion to our feature and improvement tracker.
