# Sandy noise while streaming audio/voice

**URL:** <https://qa.fmod.com/t/sandy-noise-while-streaming-audio-voice/23179>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [July 21, 2025, 12:03pm UTC](https://qa.fmod.com/t/sandy-noise-while-streaming-audio-voice/23179 "2025-07-21T12:03:57Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [July 23, 2025, 11:49pm UTC](https://qa.fmod.com/t/sandy-noise-while-streaming-audio-voice/23179/3 "2025-07-23T23:49:55Z")

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Hi,

Thank you for the audio and the code. Could I please grab your FMOD and Unity versions?

While I investigate, I will pass on some forums with useful information:  
Solving some VOIP issues:

> [@Vivox to Unity OnAudioFilterRead to FMOD programmer sound. Stutters/crackling](https://qa.fmod.com/t/vivox-to-unity-onaudiofilterread-to-fmod-programmer-sound-stutters-crackling/21235/15):
>
> Hi everyone, I was having the same audio stuttering problem when sending Vivox signal to FMOD with AudioTaps. I tried so many times with different approaches and was about to give up when I finally fixed in our game. The catch was actually using what Connor said in a previous post about using an intermediate audio buffer and setting the proper CREATESOUNDEXINFO. I currently have Unity Audio settings with buffer size at Best Performance (which is 1024) and default settings. I implemented Latency…

Play back audio with minimal delay:

> [@Audio artifacts when playing audio generated via code](https://qa.fmod.com/t/audio-artifacts-when-playing-audio-generated-via-code/22880/4):
>
> Thank you for the project, it greatly helped in testing! Some things I tested: Artifacts Moved the CaptureFrame() function from Update() to FixedUpdate() to remove the dependence on frames. Decreased the size of the default DSP Buffer Length ([Unity Integration | Settings DSP Buffer Length Settings](https://fmod.com/docs/2.02/unity/settings.html#dsp-buffer-settings)), I tested 256. Latency Reducing the size of the buffer created in the exinfo exInfo.length = SampleRate \* PCMMultiplier;, I tested halving this value. Another option maybe using a FMOD\_SOUN…

We also have our [Unity Integration | Examples Video Playback](https://fmod.com/docs/2.02/unity/examples-video-playback.html) which outlines how to deal with provider/receiver audio.

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