# Scatter initial delay

**URL:** <https://qa.fmod.com/t/scatter-initial-delay/19580>\
**Category:** FMOD Studio\
**Created:** [November 25, 2022, 1:49pm UTC](https://qa.fmod.com/t/scatter-initial-delay/19580 "2022-11-25T13:49:22Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Joelbille](https://avatars.discourse-cdn.com/v4/letter/j/e5b9ba/32.png) [@Joelbille](https://qa.fmod.com/u/Joelbille)\
**Post date:** [November 25, 2022, 1:49pm UTC](https://qa.fmod.com/t/scatter-initial-delay/19580/1 "2022-11-25T13:49:22Z")

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Hi! I’m trying to set up an event with a scatter instrument, that should play a sound at a pretty sparse spawn interval of 30-40 sec, as a part of an ambience. However, it seems like every time the event runs, it immediately plays a sound, and first thereafter wait for the set interval time. I would want it to use that interval also for the first time the event is triggered, so that it might take some time before the sound triggers. Is there a way to do this?

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [November 25, 2022, 8:33pm UTC](https://qa.fmod.com/t/scatter-initial-delay/19580/2 "2022-11-25T20:33:19Z")

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Hi,  
Just unfold the Trigger Behavior tab and set the Delay & Quantization to Time, and set the range you want (matching or not the spawn settings of the scatterer).  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/da9ca9c0feae396aaa78dc35cf60cdd337e2cdc0.png)

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<div class="post-metadata">

**Author:** ![Joelbille](https://avatars.discourse-cdn.com/v4/letter/j/e5b9ba/32.png) [@Joelbille](https://qa.fmod.com/u/Joelbille)\
**Post date:** [November 28, 2022, 7:25am UTC](https://qa.fmod.com/t/scatter-initial-delay/19580/3 "2022-11-28T07:25:11Z")

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Ah of course! I new there was a simple answer here somewhere. Thanks!
