# Scatter Sound not looping When I press "Play" in UE4

**URL:** <https://qa.fmod.com/t/scatter-sound-not-looping-when-i-press-play-in-ue4/15434>\
**Category:** Unreal Engine\
**Created:** [February 3, 2020, 7:21pm UTC](https://qa.fmod.com/t/scatter-sound-not-looping-when-i-press-play-in-ue4/15434 "2020-02-03T19:21:19Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Jamesmello](https://avatars.discourse-cdn.com/v4/letter/j/94ad74/32.png) [@Jamesmello](https://qa.fmod.com/u/Jamesmello)\
**Post date:** [February 3, 2020, 7:21pm UTC](https://qa.fmod.com/t/scatter-sound-not-looping-when-i-press-play-in-ue4/15434/1 "2020-02-03T19:21:19Z")

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My scatter sound in Fmod is not looping when I go to play the game in Unreal. When I press “Stop” and audition the sound in the “World Outliner” tab it plays the scatter sound fine, looping and all. When I press “play”, it plays the first couple sounds of the scatter sound, but then it stops right there. I have a Single Instrument sound in an additional track above the scatter sound and it just continually loops that single instrument sound = no scatter sound loop. ??

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**Author:** ![Jamesmello](https://avatars.discourse-cdn.com/v4/letter/j/94ad74/32.png) [@Jamesmello](https://qa.fmod.com/u/Jamesmello)\
**Post date:** [February 4, 2020, 5:10am UTC](https://qa.fmod.com/t/scatter-sound-not-looping-when-i-press-play-in-ue4/15434/2 "2020-02-04T05:10:51Z")

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…so at this point I have not received a reply. I am currerntly using Fmod 2.00.07. I am going to reinstall with Fmod 2.00.06 and re-integrate that version to see if I have better performance.

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**Author:** ![Jamesmello](https://avatars.discourse-cdn.com/v4/letter/j/94ad74/32.png) [@Jamesmello](https://qa.fmod.com/u/Jamesmello)\
**Post date:** [February 4, 2020, 6:51am UTC](https://qa.fmod.com/t/scatter-sound-not-looping-when-i-press-play-in-ue4/15434/3 "2020-02-04T06:51:11Z")

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Turns out in order for the event to update properly in the level. You have to delete the Fmod event out of the level and drag it back in. I’m a newbie to UE4. I tried doing this earlier on the wrong level, apparently my designer/artist changed the name and location of the level in the project - live and learn.
