# Select a sound within a multisound to play via a parameter

**URL:** https://qa.fmod.com/t/select-a-sound-within-a-multisound-to-play-via-a-parameter/12768
**Category:** FMOD Studio
**Created:** [October 24, 2016, 3:35am UTC](https://qa.fmod.com/t/select-a-sound-within-a-multisound-to-play-via-a-parameter/12768 "2016-10-24T03:35:49Z")
**Posts on this page:** 1
**Showing post:** 2

<div class="post-metadata">

### Author: ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)
#### Post date: [October 24, 2016, 10:19am UTC](https://qa.fmod.com/t/select-a-sound-within-a-multisound-to-play-via-a-parameter/12768/2 "2016-10-24T10:19:00Z")

</div>

Hi Nathanael,  
You can’t automate the index of the sound that plays in a multisound, but you can do a few different things to get the same effect.

If you have 12 samples, just put them on one track, next to each other. This is a bit like the explosions/Single Explosion example in the example project in fmod studio, and it is controlled by the ‘size’ parameter.

You can use an event like that as a sound in another event, so it can look like a ‘sound’ in a track , this is done by using reference events (ie open 2 event windows, and drag an event into the track of another event).

---

_[View the full topic](https://qa.fmod.com/t/select-a-sound-within-a-multisound-to-play-via-a-parameter/12768)._
