# Send audio data to both controller and pc speakers

**URL:** <https://qa.fmod.com/t/send-audio-data-to-both-controller-and-pc-speakers/22181>\
**Category:** Unity\
**Created:** [October 11, 2024, 11:59am UTC](https://qa.fmod.com/t/send-audio-data-to-both-controller-and-pc-speakers/22181 "2024-10-11T11:59:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Hikaru11747](https://avatars.discourse-cdn.com/v4/letter/h/7c8e57/32.png) [@Hikaru11747](https://qa.fmod.com/u/Hikaru11747)\
**Post date:** [October 11, 2024, 11:59am UTC](https://qa.fmod.com/t/send-audio-data-to-both-controller-and-pc-speakers/22181/1 "2024-10-11T11:59:24Z")

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Hi there! I wanted to know how to send vibration data to the PS5 controller and also send audio to the PC speakers, I have set the ports in FMOD Studio and the output works there, but in Unity the audio is played twice to the PC speakers. So I assume I’d only need to change the output somehow?

It should be possible as discussed here for [UE4](https://qa.fmod.com/t/making-audio-come-out-of-both-pc-speakers-as-well-as-ps5-controller-vibration-speaker-on-windows/17901).

And I want to know the process in Unity too.

Thanks for the help!

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 14, 2024, 12:18am UTC](https://qa.fmod.com/t/send-audio-data-to-both-controller-and-pc-speakers/22181/2 "2024-10-14T00:18:24Z")

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Hi,

Unfortunately, vibration is only supported in Studio and builds on PS5. [FMOD Studio | Mixing - Port Buses](https://fmod.com/docs/2.02/studio/mixing.html#port-buses:~:text=Controller%20Output.-,PS5,-Auxiliary).
