# Send triggers to Unity from FMOD markers

**URL:** <https://qa.fmod.com/t/send-triggers-to-unity-from-fmod-markers/21211>\
**Category:** FMOD Studio\
**Created:** [February 7, 2024, 8:13pm UTC](https://qa.fmod.com/t/send-triggers-to-unity-from-fmod-markers/21211 "2024-02-07T20:13:38Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Jef.Gibbons](https://avatars.discourse-cdn.com/v4/letter/j/71c47a/32.png) [@Jef.Gibbons](https://qa.fmod.com/u/Jef.Gibbons)\
**Post date:** [February 7, 2024, 8:13pm UTC](https://qa.fmod.com/t/send-triggers-to-unity-from-fmod-markers/21211/1 "2024-02-07T20:13:38Z")

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Hi all! New here… wondering if it’s possible to put markers in a VO event in FMOD that could fire off triggers in Unity. We have text that we want to animate, so would it be possible to have destination markers that pop up on each word and can be recognized by Unity to trigger an animation? The sentence would be one event in FMOD with multiple markers or parameters (if that’s the best way) that could be seen by Unity.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [February 12, 2024, 9:53pm UTC](https://qa.fmod.com/t/send-triggers-to-unity-from-fmod-markers/21211/2 "2024-02-12T21:53:04Z")

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Hi,

Yes, we have [FMOD\_STUDIO\_EVENT\_CALLBACK\_TIMELINE\_MARKER](https://fmod.com/docs/2.02/api/studio-api-eventinstance.html#fmod_studio_event_callback_timeline_marker) which is called when the timeline passes a named marker.

We have a Unity example using this callback: [Unity Integration | Scripting Examples - Timeline Callbacks](https://fmod.com/docs/2.02/unity/examples-timeline-callbacks.html).

Hope this helps!

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**Author:** ![Jef.Gibbons](https://avatars.discourse-cdn.com/v4/letter/j/71c47a/32.png) [@Jef.Gibbons](https://qa.fmod.com/u/Jef.Gibbons)\
**Post date:** [February 12, 2024, 10:21pm UTC](https://qa.fmod.com/t/send-triggers-to-unity-from-fmod-markers/21211/3 "2024-02-12T22:21:02Z")

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Excellent! Thanks for getting back Connor… for now we just have the text timed to come on at a sort of generic speed and it’s lining up pretty well, but I’ll pass this on to the programmers. Appreciate it!

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [February 12, 2024, 10:54pm UTC](https://qa.fmod.com/t/send-triggers-to-unity-from-fmod-markers/21211/4 "2024-02-12T22:54:19Z")

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No worries, if there is anything else we can assist with please do not hesitate to ask.
