# Sending bools etc (non float) to fmod via unreal?

**URL:** <https://qa.fmod.com/t/sending-bools-etc-non-float-to-fmod-via-unreal/23161>\
**Category:** FMOD Studio\
**Created:** [July 15, 2025, 1:03pm UTC](https://qa.fmod.com/t/sending-bools-etc-non-float-to-fmod-via-unreal/23161 "2025-07-15T13:03:33Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![trjaudio](https://avatars.discourse-cdn.com/v4/letter/t/ea666f/32.png) [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Post date:** [July 15, 2025, 1:03pm UTC](https://qa.fmod.com/t/sending-bools-etc-non-float-to-fmod-via-unreal/23161/1 "2025-07-15T13:03:33Z")

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![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/f/fc0f778de8f10a16c41150fb26e7ea30b31f930e.png)  
In unreal I can only use floats.  
Is there any way to use anything else? I can get stuff working of course, since everything can be a float, even a bool, but would be nice anyhow, to be able to set the correct parameter type as input in the Unreal node.  
Any way to do this?

Thanks

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [July 18, 2025, 1:40am UTC](https://qa.fmod.com/t/sending-bools-etc-non-float-to-fmod-via-unreal/23161/2 "2025-07-18T01:40:47Z")

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Hi,

An option could be using the API, however we do not have any blueprint functions at this time. I will add a task to expand our blueprint integration.

Please let me know if you want to look into the API option.

Thank you for bringing this to our attention.
