# Sending markers to Unity?

**URL:** <https://qa.fmod.com/t/sending-markers-to-unity/17313>\
**Category:** FMOD Studio\
**Created:** [June 9, 2021, 10:54am UTC](https://qa.fmod.com/t/sending-markers-to-unity/17313 "2021-06-09T10:54:01Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![willozeas](https://avatars.discourse-cdn.com/v4/letter/w/8edcca/32.png) [@willozeas](https://qa.fmod.com/u/willozeas)\
**Post date:** [June 10, 2021, 4:45am UTC](https://qa.fmod.com/t/sending-markers-to-unity/17313/3 "2021-06-10T04:45:10Z")

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This thread here claims to have a solution to obtaining all the markers present in an event: [Link here](https://qa.fmod.com/t/can-you-access-a-list-of-markers-at-runtime/11819)

I haven’t used it, so I can’t vouch that it works, but it seemed to work for other people.

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_[View the full topic](https://qa.fmod.com/t/sending-markers-to-unity/17313)._
