# Sending parameters from fmod to Unreal?

**URL:** <https://qa.fmod.com/t/sending-parameters-from-fmod-to-unreal/22568>\
**Category:** FMOD Studio\
**Created:** [February 4, 2025, 6:37am UTC](https://qa.fmod.com/t/sending-parameters-from-fmod-to-unreal/22568 "2025-02-04T06:37:18Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![trjaudio](https://avatars.discourse-cdn.com/v4/letter/t/ea666f/32.png) [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Post date:** [February 4, 2025, 6:37am UTC](https://qa.fmod.com/t/sending-parameters-from-fmod-to-unreal/22568/1 "2025-02-04T06:37:19Z")

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For various reasons, i’m investigating this: Is it possible to send parameters from fmod to unreal? Like distance and whatever else I like?  
I know that these things are generated in fmod from the beginning and sent to fmod. But just ignore that for now 🙂 Can it be done?  
Thanks

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [February 6, 2025, 2:25am UTC](https://qa.fmod.com/t/sending-parameters-from-fmod-to-unreal/22568/2 "2025-02-06T02:25:10Z")

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Hi,

It is possible to set either local and global parameters via Blueprints:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/5/5db7a39a9a5198a4a6586bb38dc490fb840fb9ea.png)  
Or via code:

- [FMOD::Studio::System::setParameterByName](https://fmod.com/docs/2.02/api/studio-api-system.html#studio_system_setparameterbyname)
- [Studio::EventInstance::setParameterByName](https://fmod.com/docs/2.02/api/studio-api-eventinstance.html#studio_eventinstance_setparameterbyname)

Hope this helps!

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**Author:** ![trjaudio](https://avatars.discourse-cdn.com/v4/letter/t/ea666f/32.png) [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Post date:** [February 6, 2025, 10:48am UTC](https://qa.fmod.com/t/sending-parameters-from-fmod-to-unreal/22568/3 "2025-02-06T10:48:49Z")

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Sorry, typo in my heading and text (had words reversed).

I want to send parameters FROM fmod to unreal. Not the otherway around 🙂 Thanks

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [February 10, 2025, 12:34am UTC](https://qa.fmod.com/t/sending-parameters-from-fmod-to-unreal/22568/4 "2025-02-10T00:34:50Z")

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No worries!

It is possible to read parameters on events with the `get` functions:

- [Studio::EventInstance::getParameterByName](https://fmod.com/docs/2.02/api/studio-api-eventinstance.html#studio_eventinstance_getparameterbyname)
- [Studio::System::getParameterByName](https://fmod.com/docs/2.02/api/studio-api-system.html#studio_system_getparameterbyname)

If that is the behavior you are after. If not, could I get an example of a use case that you are looking for?

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**Author:** ![trjaudio](https://avatars.discourse-cdn.com/v4/letter/t/ea666f/32.png) [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Post date:** [February 10, 2025, 12:41pm UTC](https://qa.fmod.com/t/sending-parameters-from-fmod-to-unreal/22568/5 "2025-02-10T12:41:36Z")

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I think first of all they are curious if we can read distance from fmod.  
But will investigate if they need to know more.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [February 10, 2025, 10:23pm UTC](https://qa.fmod.com/t/sending-parameters-from-fmod-to-unreal/22568/6 "2025-02-10T22:23:55Z")

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Definitely!

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/698b2836e0627dcf2f399fab5ed2e046c0d0504e.png)  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/a/a971968046214bdc4a0748fdfbaca01fa129460e.png)  
 ![Distance](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/3/370a0cc15a94e411fe76df0ea8bf56a0fbc7029a.gif)  
Here I am getting the built in distance parameter from an event in UE. The value just has to be attached to an event for it to be read in UE.

Hope this helps

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<div class="post-metadata">

**Author:** ![trjaudio](https://avatars.discourse-cdn.com/v4/letter/t/ea666f/32.png) [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Post date:** [February 11, 2025, 1:25pm UTC](https://qa.fmod.com/t/sending-parameters-from-fmod-to-unreal/22568/7 "2025-02-11T13:25:28Z")

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Great! thanks a lot
