# Set FMODEvent Object Ref through Custom Event

**URL:** https://qa.fmod.com/t/set-fmodevent-object-ref-through-custom-event/13603
**Category:** Unreal Engine
**Created:** [December 20, 2017, 3:18pm UTC](https://qa.fmod.com/t/set-fmodevent-object-ref-through-custom-event/13603 "2017-12-20T15:18:39Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![h109475](https://avatars.discourse-cdn.com/v4/letter/h/4da419/32.png) [@h109475](https://qa.fmod.com/u/h109475)
#### Post date: [December 20, 2017, 3:18pm UTC](https://qa.fmod.com/t/set-fmodevent-object-ref-through-custom-event/13603/1 "2017-12-20T15:18:39Z")

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Hey all.

I’m writing a small blueprint to handle some character audio until the animations are implemented. I created this blueprint in the meantime, but to make it more scale able, id Like to be able to pass the FMODevent through the custom event.

Here’s what I’m doing so far, but I can’t find the corresponding variable under inputs for the custom event.

[[Album] Imgur ![](https://i.imgur.com/d69mcuy.jpg?fb "Imgur") ](https://imgur.com/a/63Fg0)

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<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [December 27, 2017, 9:51pm UTC](https://qa.fmod.com/t/set-fmodevent-object-ref-through-custom-event/13603/2 "2017-12-27T21:51:29Z")

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Make sure you are using the FMODEvent object and not the FMODEvent Instance Struct.
