# 'Set Initial Value' on Parameter

**URL:** https://qa.fmod.com/t/set-initial-value-on-parameter/12815
**Category:** FMOD Studio
**Created:** [November 15, 2016, 3:03pm UTC](https://qa.fmod.com/t/set-initial-value-on-parameter/12815 "2016-11-15T15:03:22Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![MartynAudio](https://avatars.discourse-cdn.com/v4/letter/m/b38774/32.png) [@MartynAudio](https://qa.fmod.com/u/MartynAudio)
#### Post date: [November 15, 2016, 3:03pm UTC](https://qa.fmod.com/t/set-initial-value-on-parameter/12815/1 "2016-11-15T15:03:22Z")

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Hi folks - does anyone know if the ‘initial value’ of a parameter is activated every time that event is triggered? Or just the first time?

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [November 15, 2016, 9:38pm UTC](https://qa.fmod.com/t/set-initial-value-on-parameter/12815/2 "2016-11-15T21:38:04Z")

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The ‘initial value’ in the StudioEventEmitter script is re-applied every time Play() is called, which is called whenever the trigger conditions are met.

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### Author: ![MartynAudio](https://avatars.discourse-cdn.com/v4/letter/m/b38774/32.png) [@MartynAudio](https://qa.fmod.com/u/MartynAudio)
#### Post date: [November 15, 2016, 10:15pm UTC](https://qa.fmod.com/t/set-initial-value-on-parameter/12815/3 "2016-11-15T22:15:20Z")

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thank you Cameron! Just what I needed to know 🙂 Cheers.
