# Set Pitch and Reverb when start level

**URL:** <https://qa.fmod.com/t/set-pitch-and-reverb-when-start-level/12351>\
**Category:** Unreal Engine\
**Created:** [March 4, 2016, 11:05am UTC](https://qa.fmod.com/t/set-pitch-and-reverb-when-start-level/12351 "2016-03-04T11:05:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![doraoam](https://avatars.discourse-cdn.com/v4/letter/d/48db29/32.png) [@doraoam](https://qa.fmod.com/u/doraoam)\
**Post date:** [March 4, 2016, 11:05am UTC](https://qa.fmod.com/t/set-pitch-and-reverb-when-start-level/12351/1 "2016-03-04T11:05:47Z")

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Hello world, I’m trying to set pitch and reverb when the player character enter a trigger but last time when I try this the sound become to silence when player enter a trigger but it should be change pitch of the song. also I can’t find any command to change reverb of the song within blueprint. Anyway to do this?

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [March 7, 2016, 11:50pm UTC](https://qa.fmod.com/t/set-pitch-and-reverb-when-start-level/12351/2 "2016-03-07T23:50:35Z")

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You can set the pitch into an event or FMODAudioComponent using blueprint. It shouldn’t cause silence, except possibly if you set a pitch of 0.

To change reverb, there are a few ways to do it. You can automate the send to the reverb bus based on a parameter, or you could set up a snapshot and then trigger the snapshot.
