# set random seed to get different random each playthru?

**URL:** https://qa.fmod.com/t/set-random-seed-to-get-different-random-each-playthru/12200
**Category:** Unreal Engine
**Created:** [December 15, 2015, 2:49pm UTC](https://qa.fmod.com/t/set-random-seed-to-get-different-random-each-playthru/12200 "2015-12-15T14:49:22Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![kalbers](https://avatars.discourse-cdn.com/v4/letter/k/8dc957/32.png) [@kalbers](https://qa.fmod.com/u/kalbers)
#### Post date: [December 15, 2015, 2:49pm UTC](https://qa.fmod.com/t/set-random-seed-to-get-different-random-each-playthru/12200/1 "2015-12-15T14:49:22Z")

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I have some music with randomization in fmod. It plays randomly in the fmod studio editor, but in UE4 it always picks the same sounds each time the level is played. Maybe I need to set the random seed in something like the level blueprint in UE4? If so, how do I do that? Failing that, please let me know how to get ‘random’ randomness each time in UE4, similar to how the fmod editor functions.

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### Author: ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)
#### Post date: [December 16, 2015, 3:11am UTC](https://qa.fmod.com/t/set-random-seed-to-get-different-random-each-playthru/12200/2 "2015-12-16T03:11:57Z")

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FMOD has a random seed initialization parameter that the UE4 integration wasn’t setting. I’ve fixed this for the next release.

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### Author: ![kalbers](https://avatars.discourse-cdn.com/v4/letter/k/8dc957/32.png) [@kalbers](https://qa.fmod.com/u/kalbers)
#### Post date: [December 16, 2015, 1:01pm UTC](https://qa.fmod.com/t/set-random-seed-to-get-different-random-each-playthru/12200/3 "2015-12-16T13:01:24Z")

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Thank you very much!
