# Set up 3rd listener on 3rd person camera and attenuation on character

**URL:** <https://qa.fmod.com/t/set-up-3rd-listener-on-3rd-person-camera-and-attenuation-on-character/15163>\
**Category:** Unity\
**Created:** [October 24, 2019, 1:15pm UTC](https://qa.fmod.com/t/set-up-3rd-listener-on-3rd-person-camera-and-attenuation-on-character/15163 "2019-10-24T13:15:53Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![lewisaudio](https://avatars.discourse-cdn.com/v4/letter/l/fbc32d/32.png) [@lewisaudio](https://qa.fmod.com/u/lewisaudio)\
**Post date:** [October 24, 2019, 1:15pm UTC](https://qa.fmod.com/t/set-up-3rd-listener-on-3rd-person-camera-and-attenuation-on-character/15163/1 "2019-10-24T13:15:53Z")

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Hi I wish to have panning info sent to my listener on the 3rd person camera and attenuation data being calculated based on the characters position. Is there a simple solution to this? I must stress that my C# implementation skills are quite basic so enhanced details would be appreciated.

Cheers

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