# setting up my Studio project with my UE4 project on pre-release 0.10...

**URL:** <https://qa.fmod.com/t/setting-up-my-studio-project-with-my-ue4-project-on-pre-release-0-10/11606>\
**Category:** Unreal Engine\
**Created:** [August 15, 2014, 11:39pm UTC](https://qa.fmod.com/t/setting-up-my-studio-project-with-my-ue4-project-on-pre-release-0-10/11606 "2014-08-15T23:39:53Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Flalaski](https://avatars.discourse-cdn.com/v4/letter/f/c4cdca/32.png) [@Flalaski](https://qa.fmod.com/u/Flalaski)\
**Post date:** [August 15, 2014, 11:39pm UTC](https://qa.fmod.com/t/setting-up-my-studio-project-with-my-ue4-project-on-pre-release-0-10/11606/1 "2014-08-15T23:39:53Z")

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So I know this is still a super early version, but I found the tutorial that came with it to be a little confusing. I was able to compile the plugin with no problem, its just a matter of connecting the master bank to the unreal project. I moves my studio project to the game directory (not under content browser area though) and do not see anything under the FMODstudio folder on unreal.

Any tips?

EDIT:

I found it… we simply go to Editor preferences on UE4 and under the PLUGINS area, and under Fmodstudio, there’s a field where you put the path of your Fmod bank file location.

_doh!_

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [August 18, 2014, 3:45am UTC](https://qa.fmod.com/t/setting-up-my-studio-project-with-my-ue4-project-on-pre-release-0-10/11606/2 "2014-08-18T03:45:36Z")

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> [@](#):
>
> So I know this is still a super early version, but I found the tutorial that came with it to be a little confusing. I was able to compile the plugin with no problem, its just a matter of connecting the master bank to the unreal project. I moves my studio project to the game directory (not under content browser area though) and do not see anything under the FMODstudio folder on unreal.
> 
> Any tips?
> 
> EDIT:
> 
> I found it… we simply go to Editor preferences on UE4 and under the PLUGINS area, and under Fmodstudio, there’s a field where you put the path of your Fmod bank file location.
> 
> _doh!_

Hi, thanks for your post. We’ll make that section more clear in our next release.

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**Author:** ![Flalaski](https://avatars.discourse-cdn.com/v4/letter/f/c4cdca/32.png) [@Flalaski](https://qa.fmod.com/u/Flalaski)\
**Post date:** [August 29, 2014, 2:25am UTC](https://qa.fmod.com/t/setting-up-my-studio-project-with-my-ue4-project-on-pre-release-0-10/11606/3 "2014-08-29T02:25:56Z")

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I found it… we simply go to Editor preferences on UE4 and under the PLUGINS area, and under Fmodstudio, there’s a field where you put the path of your Fmod bank file location.  
doh!
