# Several warnings with Unreal 5.3

**URL:** https://qa.fmod.com/t/several-warnings-with-unreal-5-3/22799
**Category:** Unreal Engine
**Created:** [April 14, 2025, 2:45pm UTC](https://qa.fmod.com/t/several-warnings-with-unreal-5-3/22799 "2025-04-14T14:45:07Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![WBSAxel](https://avatars.discourse-cdn.com/v4/letter/w/eada6e/32.png) [@WBSAxel](https://qa.fmod.com/u/WBSAxel)
#### Post date: [April 14, 2025, 2:45pm UTC](https://qa.fmod.com/t/several-warnings-with-unreal-5-3/22799/1 "2025-04-14T14:45:07Z")

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Hi,

It seems that I have a mix of multiple problems when I try to integrate FMod to the project, and I think I miss something during the process. For start, I both tried with 2.03 and 2.02 versions of both FMod studio and the integrations plugins for unreal 5.3.  
First, validate FMod seems to not work as I get “Failed to load banks” pop up, despite having the uasset banks files correctly generated.  
Then, I cannot play the sound of the event nor I have any info displayed, but it works fine in both editor and when packaged with the FModAmbientSound in the scene.  
Also, I have this warning flooding my log:

C:\buildagent2\work\c1c3f17eb167c494\studio\_api\src\fmod\_objectlookup.h(125) - Lookup failed for EventModel: {346e521e-d600-4c21-b870-cffb7bb2de63}

Overall I’m confused, as everything seems to work where it not supposed to and I wonder if it’ll break later in development, and i would like to prevent any future problem by fixing these errors. So if someone has some insight to solve these warnings, I would be pleased!

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### Author: ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)
#### Post date: [April 16, 2025, 2:26am UTC](https://qa.fmod.com/t/several-warnings-with-unreal-5-3/22799/2 "2025-04-16T02:26:33Z")

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Hi,

You’ve run into a known issue with 2.02.28/2.03.07, where banks aren’t loaded properly for auditioning in the UE editor. A fix is currently scheduled for our next release. For now, downgrading to the previous version of FMOD (2.02.27 or 2.03.06) should work around the issue.
