# Shared Effect Overrides

**URL:** <https://qa.fmod.com/t/shared-effect-overrides/24132>\
**Category:** FMOD Studio\
**Created:** [March 23, 2026, 3:19pm UTC](https://qa.fmod.com/t/shared-effect-overrides/24132 "2026-03-23T15:19:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![SonarSoundSB](https://avatars.discourse-cdn.com/v4/letter/s/f475e1/32.png) [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Post date:** [March 23, 2026, 3:19pm UTC](https://qa.fmod.com/t/shared-effect-overrides/24132/1 "2026-03-23T15:19:09Z")

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Hello,

Can I make a request to have a Shared Effect override button? At the moment if I want slightly different behaviour than what’s in the shared effect on an event I have to detach the entire shared effect, feel like it would be quicker to just have an override or revert button, the same way prefabs work in Unity. I also can’t just bypass the SE on 1 event as it bypasses all instances.

Many thanks 🙂

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [March 24, 2026, 12:55am UTC](https://qa.fmod.com/t/shared-effect-overrides/24132/2 "2026-03-24T00:55:14Z")

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Thanks for the feedback! I can see how it’d be useful to be able to edit properties of an effect instance locally without having to permanently detach it from the shared effect. I’ll add your suggestion to our feature and improvement tracker, so that it can be discussed and scheduled by our developers.
