# Short static but no sound

**URL:** <https://qa.fmod.com/t/short-static-but-no-sound/11445>\
**Category:** Unity\
**Created:** [May 7, 2014, 9:23am UTC](https://qa.fmod.com/t/short-static-but-no-sound/11445 "2014-05-07T09:23:05Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Kottfarsbuljong](https://avatars.discourse-cdn.com/v4/letter/k/a88e57/32.png) [@Kottfarsbuljong](https://qa.fmod.com/u/Kottfarsbuljong)\
**Post date:** [May 7, 2014, 9:23am UTC](https://qa.fmod.com/t/short-static-but-no-sound/11445/1 "2014-05-07T09:23:05Z")

</div>

_EDIT 1_  
Added debug.log for fmodEventInstance.start()  
_/EDIT 1_

I am trying to get a basic step sound to play but when I go into “play mode” all I hear is a static sound for half a second and silence.

This is all the code related to FMOD.

```auto
using UnityEngine;
using System.Collections;
using System.Xml;
using FMOD.Studio;

public class Movement : MonoBehaviour {	
	private	FMOD_StudioSystem system;
	private FMOD.Studio.EventInstance fmodEventInstance;
	public FMOD.Studio.Bank fmodBank;
	private FMOD.Studio.ParameterInstance fmodParaInst;
	
	bool playing = false;
	
	void Start() {
		//fmodStudioSystem.GetEvent();
		//fmodEmitter = GetComponent<FMOD_StudioEventEmitter>();
		anim = GetComponent<Animator>();
		nav = GetComponent<NavMeshAgent>();
        nav.updateRotation = false;

		//Debug.Log(system.GetEvent("Debug.Log(system.GetEvent(""));"));
		
		
		system = FMOD_StudioSystem.instance;
		string fileName = Application.dataPath + "/StreamingAssets/Master Bank.bank";
		system.System.loadBankFile(fileName,LOAD_BANK_FLAGS.NORMAL , out fmodBank);
		FMOD.Studio.Bank bankStrings;
		system.System.loadBankFile(fileName + ".strings",LOAD_BANK_FLAGS.NORMAL, out bankStrings);
		fmodEventInstance = system.GetEvent("event:/Steps");
		fmodEventInstance.getParameter("Steps", out fmodParaInst);		
		Debug.Log("StudioSystem -> " + system + " <-");
		Debug.Log("Bank -> " + fmodBank + " <-");
		Debug.Log("EventInstance -> " + fmodEventInstance + " <-");
		Debug.Log("ParameterInstance -> " + fmodParaInst + " <-");
		Debug.Log("Start -> " fmodEventInstance.start()+ " <-");		
	}
```

Debug.Log output[code]  
StudioSystem -\>FMOD\_StudioSystem (FMOD\_StudioSystem) \<-  
UnityEngine.Debug:Log(Object)  
Movement:Start() (at Assets/Scripts/Player/Movement.cs:43)

Bank -\> \<-  
UnityEngine.Debug:Log(Object)  
Movement:Start() (at Assets/Scripts/Player/Movement.cs:44)

EventInstance -\>FMOD.Studio.EventInstance \<-  
UnityEngine.Debug:Log(Object)  
Movement:Start() (at Assets/Scripts/Player/Movement.cs:45)

ParameterInstance -\> \<-  
UnityEngine.Debug:Log(Object)  
Movement:Start() (at Assets/Scripts/Player/Movement.cs:46)

Start -\> OK \<-  
UnityEngine.Debug:Log(Object)  
Movement:Start() (at Assets/Scripts/Player/Movement.cs:47)  
[/code]

Anyone has any idea what I can try?
