# Should I use FMOD on this project ??

**URL:** <https://qa.fmod.com/t/should-i-use-fmod-on-this-project/13321>\
**Category:** FMOD Engine\
**Created:** [July 30, 2017, 9:54am UTC](https://qa.fmod.com/t/should-i-use-fmod-on-this-project/13321 "2017-07-30T09:54:50Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![joprmz](https://avatars.discourse-cdn.com/v4/letter/j/ad7895/32.png) [@joprmz](https://qa.fmod.com/u/joprmz)\
**Post date:** [July 30, 2017, 9:54am UTC](https://qa.fmod.com/t/should-i-use-fmod-on-this-project/13321/1 "2017-07-30T09:54:50Z")

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Hi all. It´s my first post, and after reading for a couple of days about FMOD and reviewing this support forum, I´m still not sure if I have to use FMOD for my project. I have experience on programming and electronics, and also in audio editing but not in dynamic audio tools.

So, my son has a power wheels toy car (some replica of an AUDI R8), but this car only has a simple engine start sound triggered when the start button is pressed. I would like to implement some realistic & dynamic engine sounds when the car is driving along.

Note that after some mods I´ve done in this car, now the throttle and brake pedals, the gearshift and also the electric engines RPM´s ar managed with an arduino, so I have all the information about the RPMs, throttle position and so on.

After seeing fmod I think that is all what I need but I don´t know how could I trigger dynamically the fmod engine sounds or if I should go to another solution.

Maybe I should develop a “simple” app to be executed in a raspberry having the input from arduino analog reads to trigger the fmod sounds ¿?. Something like this sequence…

RPM´s/(LOAD- UNLOAD)/GEAR SELECTED --\> arduino --\> Raspberry --\> ¿? --\> FMOD SOUNDS

Thanks in advance for your help/advices…

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [July 31, 2017, 12:13am UTC](https://qa.fmod.com/t/should-i-use-fmod-on-this-project/13321/2 "2017-07-31T00:13:45Z")

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Sounds totally do-able. Check out the car examples that ship with FMOD Studio. And your Dad Of The Year Award is in the mail 😉

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**Author:** ![joprmz](https://avatars.discourse-cdn.com/v4/letter/j/ad7895/32.png) [@joprmz](https://qa.fmod.com/u/joprmz)\
**Post date:** [July 31, 2017, 2:58pm UTC](https://qa.fmod.com/t/should-i-use-fmod-on-this-project/13321/3 "2017-07-31T14:58:21Z")

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Thanks Andrew. At least I know now that I´m in the right direction…

After your comment and reading a litlle bit more in forums, I think that maybe I could do the FMOD sounds triggering through a Python app running in the raspberry Pi ( I´ve seen that it´s supported )…

I´ll post about my progress once I have something decent to show…
