# Should we use Fmod?

**URL:** <https://qa.fmod.com/t/should-we-use-fmod/15357>\
**Category:** FMOD Studio\
**Created:** [January 3, 2020, 7:39am UTC](https://qa.fmod.com/t/should-we-use-fmod/15357 "2020-01-03T07:39:36Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![dr\_tolle](https://avatars.discourse-cdn.com/v4/letter/d/7ea924/32.png) [@dr\_tolle](https://qa.fmod.com/u/dr_tolle)\
**Post date:** [January 3, 2020, 7:39am UTC](https://qa.fmod.com/t/should-we-use-fmod/15357/1 "2020-01-03T07:39:36Z")

</div>

We are doing a 1/3 third person walking simulater in Unity (AA production), where the player will be able to interact with the environment.  
We are considering using Fmod but I have no idea if it makes sense for us to use it. If you think it would make sense what is the advantages

There will be no need for adaptive music in our game though.

Wwise is too expensive as we will have to pay per platform so thats why we look at alternative solution.

Thomas 😉

---

<div class="post-metadata">

**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [January 11, 2020, 11:19pm UTC](https://qa.fmod.com/t/should-we-use-fmod/15357/2 "2020-01-11T23:19:39Z")

</div>

Hi Thomas,  
Tell us what you need in terms of audio and we can give you suggestions. Have you looked at the features in [www.fmod.com/studio](http://www.fmod.com/studio) or [www.fmod.com/core](http://www.fmod.com/core) ?
