# Silly Fmod Question

**URL:** <https://qa.fmod.com/t/silly-fmod-question/16454>\
**Category:** FMOD Engine\
**Created:** [November 21, 2020, 11:19am UTC](https://qa.fmod.com/t/silly-fmod-question/16454 "2020-11-21T11:19:06Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![motarhama22](https://avatars.discourse-cdn.com/v4/letter/m/b487fb/32.png) [@motarhama22](https://qa.fmod.com/u/motarhama22)\
**Post date:** [November 21, 2020, 11:19am UTC](https://qa.fmod.com/t/silly-fmod-question/16454/1 "2020-11-21T11:19:06Z")

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Hey guys,

I know this probably seems fairly intuitive but a thought I had while implementing 3D sounds. By nature of the way a linear or logarithmic rolloff is applied to a 3D event at runtime, does this plugin natively account for high frequency rolloffs with distance?

Id imagine maybe not to give the sound designer more flexibility in this regard, but I wasn’t sure if that was the case or not, so I thought to ask.

If not, in most regular scenarios you would be adding it via a multiband EQ added to the event manually, no?

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**Author:** ![motarhama22](https://avatars.discourse-cdn.com/v4/letter/m/b487fb/32.png) [@motarhama22](https://qa.fmod.com/u/motarhama22)\
**Post date:** [November 23, 2020, 11:01am UTC](https://qa.fmod.com/t/silly-fmod-question/16454/2 "2020-11-23T11:01:02Z")

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The spatializer only attenuates volume. As you suggested, you can add a Multiband EQ and control that using the distance parameter of an event. \<[VidMate](https://vidmate.onl/)

issue got solved
