# Skipping FMOD folder for dedicated server

**URL:** https://qa.fmod.com/t/skipping-fmod-folder-for-dedicated-server/18780
**Category:** Unreal Engine
**Tags:** ue4, linux
**Created:** [May 20, 2022, 1:03am UTC](https://qa.fmod.com/t/skipping-fmod-folder-for-dedicated-server/18780 "2022-05-20T01:03:41Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![dstanfill](https://avatars.discourse-cdn.com/v4/letter/d/8edcca/32.png) [@dstanfill](https://qa.fmod.com/u/dstanfill)
#### Post date: [May 20, 2022, 1:03am UTC](https://qa.fmod.com/t/skipping-fmod-folder-for-dedicated-server/18780/1 "2022-05-20T01:03:41Z")

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Hi,

We are building dedicated servers for linux in our UE 4.27.2 game. With our current settings, we end up with an FMOD folder under Content in our staged build that contains all the banks needed by the game client.

Now, we have been removing that from the deploy by ignoring it when we make our docker containers, but it would be better if the linux server build didn’t have that folder to begin with. What is the recommended way to fix this?

Thanks,  
Dan

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [May 20, 2022, 5:36am UTC](https://qa.fmod.com/t/skipping-fmod-folder-for-dedicated-server/18780/2 "2022-05-20T05:36:31Z")

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This will be because of the ‘Additional Assets to Stage’ settings. Similar to what we do for different platforms, [Platform Specifics](https://www.fmod.com/resources/documentation-unreal?version=2.02&page=platform-specifics.html), you could modify the server config file to exclude the banks from being staged.

eg.  
Add this to ‘[ProjectName]/Platforms/LinuxServer/Config/LinuxServerGame.ini’  
(I _think_ the platform name is LinuxServer)

```auto
[/Script/UnrealEd.ProjectPackagingSettings]
-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")

```

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<div class="post-metadata">

### Author: ![dstanfill](https://avatars.discourse-cdn.com/v4/letter/d/8edcca/32.png) [@dstanfill](https://qa.fmod.com/u/dstanfill)
#### Post date: [May 20, 2022, 6:01pm UTC](https://qa.fmod.com/t/skipping-fmod-folder-for-dedicated-server/18780/3 "2022-05-20T18:01:06Z")

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Thanks! The platform is indeed LinuxServer, but I think UE treats it as a desktop build rather than a console platform, so it doesn’t seem to work in the Platforms directory. Instead we were able to get this to work using  
[ProjectName]/Config/Linux/LinuxGame.ini

Luckily we aren’t doing a linux client config, so this works for us.
