# Smooth looping for music

**URL:** <https://qa.fmod.com/t/smooth-looping-for-music/11200>\
**Category:** FMOD Studio\
**Created:** [November 2, 2013, 2:27am UTC](https://qa.fmod.com/t/smooth-looping-for-music/11200 "2013-11-02T02:27:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Crescent](https://avatars.discourse-cdn.com/v4/letter/c/e99b99/32.png) [@Crescent](https://qa.fmod.com/u/Crescent)\
**Post date:** [November 2, 2013, 2:27am UTC](https://qa.fmod.com/t/smooth-looping-for-music/11200/1 "2013-11-02T02:27:18Z")

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Hey all,

Just wondering if there is a way to smooth out loop regions and/or transition points.

At the moment I’ve had to resort to a crude reverb effect between transitions, and I’m curious as to whether there is a way to crossfade between transitions and loop regions. Ultimately, I want the tail-off (which is in the sound file, by default) to continue playing immediately as it loops.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [November 6, 2013, 4:25am UTC](https://qa.fmod.com/t/smooth-looping-for-music/11200/2 "2013-11-06T04:25:08Z")

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Sound modules with the play-to-end untriggering behavior might be of use to you; Only sound modules with the fall-silent untriggering behavior will immediately fall silent the way you describe. If you must use modules with the fall-silent behavior, I recommend making use of AHDSR modulators to extend the play length of the file so that it can be cross-faded.
