# Snapshots Trigger in Unity

**URL:** https://qa.fmod.com/t/snapshots-trigger-in-unity/16387
**Category:** Unity
**Created:** [November 1, 2020, 10:49pm UTC](https://qa.fmod.com/t/snapshots-trigger-in-unity/16387 "2020-11-01T22:49:02Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![SkqnderRed](https://avatars.discourse-cdn.com/v4/letter/s/2acd7d/32.png) [@SkqnderRed](https://qa.fmod.com/u/SkqnderRed)
#### Post date: [November 1, 2020, 10:49pm UTC](https://qa.fmod.com/t/snapshots-trigger-in-unity/16387/1 "2020-11-01T22:49:02Z")

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Hello, so first of all let me introduce myself , my name is Skander Bouker.

I am the sound designer of the Wrashamllows game which is under development .

I need help with FMOD snapshots, currently I am working on the slow motion effect, when the player shoots a ball that passes very close to another player the slow motion effect is activated.

The time decreases and logically it affects the sound of the games with a slow motion effect,

I managed to do it using the sound manager of Unity but since I am not a developer it was a bit complicated to do it.

So now I switch to fmod with the sounds that go with it, and I will need a simple and efficient method to trigger my FMOD snapshots on the games in unity.

Best regards

Skander Bouker

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [November 6, 2020, 5:21am UTC](https://qa.fmod.com/t/snapshots-trigger-in-unity/16387/2 "2020-11-06T05:21:16Z")

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Under the hood, snapshots are events, and so an instance of a snapshot can be triggered in Unity in exactly the same way you’d trigger an instance of an event.

Specifically, snapshots can be triggered in Unity by [triggering them from Unity timelines](https://www.fmod.com/resources/documentation-unity?version=2.1&page=user-guide.html#triggering-events-or-snapshots-from-timelines) or by playing them using [Studio event emitters](https://www.fmod.com/resources/documentation-unity?version=2.1&page=game-components.html#studio-event-emitter).
