# Snapshots with AHDSR never stop

**URL:** <https://qa.fmod.com/t/snapshots-with-ahdsr-never-stop/20419>\
**Category:** FMOD Studio\
**Created:** [July 14, 2023, 2:01pm UTC](https://qa.fmod.com/t/snapshots-with-ahdsr-never-stop/20419 "2023-07-14T14:01:40Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![mattiapersico94](https://avatars.discourse-cdn.com/v4/letter/m/9fc348/32.png) [@mattiapersico94](https://qa.fmod.com/u/mattiapersico94)\
**Post date:** [July 14, 2023, 2:01pm UTC](https://qa.fmod.com/t/snapshots-with-ahdsr-never-stop/20419/1 "2023-07-14T14:01:40Z")

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I recently updated Studio to version 2.02.15 from 2.02.07 and I am experiencing an issue with Snapshots and AHDSR. The problem arises when I call a snapshot that includes an AHDSR on its Intensity from an event timeline. Instead of stopping when the playhead moves forward, the AHDSR continues playing indefinitely.  
Any help? Maybe this is an already fixed issue in the 2.02.16 build?

Mattia

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [July 16, 2023, 11:42pm UTC](https://qa.fmod.com/t/snapshots-with-ahdsr-never-stop/20419/2 "2023-07-16T23:42:07Z")

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Hi,

This is a known bug that has been fixed in 2.02.16. Please update to 2.02.16 and let me know if you’re still running into the issue.

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**Author:** ![mattiapersico94](https://avatars.discourse-cdn.com/v4/letter/m/9fc348/32.png) [@mattiapersico94](https://qa.fmod.com/u/mattiapersico94)\
**Post date:** [July 20, 2023, 7:26am UTC](https://qa.fmod.com/t/snapshots-with-ahdsr-never-stop/20419/3 "2023-07-20T07:26:59Z")

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Thanks @Leah_FMOD, updated to 2.02.16 and the issue is gone.
