# Snapshots won't trigger if stored as a Soft Object Reference UE4

**URL:** <https://qa.fmod.com/t/snapshots-wont-trigger-if-stored-as-a-soft-object-reference-ue4/15793>\
**Category:** Unreal Engine\
**Created:** [May 20, 2020, 9:37am UTC](https://qa.fmod.com/t/snapshots-wont-trigger-if-stored-as-a-soft-object-reference-ue4/15793 "2020-05-20T09:37:18Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![zsombor.bencsik](https://avatars.discourse-cdn.com/v4/letter/z/ee7513/32.png) [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Post date:** [May 20, 2020, 9:37am UTC](https://qa.fmod.com/t/snapshots-wont-trigger-if-stored-as-a-soft-object-reference-ue4/15793/1 "2020-05-20T09:37:19Z")

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Snapshots won’t play if I store them as a soft object reference parameter in UE4 4.24.3.  
FMOD version is 2.00.07 but it’s been like this for a while now.

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**Author:** ![zsombor.bencsik](https://avatars.discourse-cdn.com/v4/letter/z/ee7513/32.png) [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Post date:** [May 20, 2020, 9:40am UTC](https://qa.fmod.com/t/snapshots-wont-trigger-if-stored-as-a-soft-object-reference-ue4/15793/2 "2020-05-20T09:40:26Z")

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It seems that it’s the same with Object References as well. It works if I select the snapshot in Play Event 2D.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 24, 2020, 11:23pm UTC](https://qa.fmod.com/t/snapshots-wont-trigger-if-stored-as-a-soft-object-reference-ue4/15793/3 "2020-05-24T23:23:43Z")

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Are you getting any errors or warnings in the console log?
