# \[Solved\] Conditional based sound based on sheet?

**URL:** <https://qa.fmod.com/t/solved-conditional-based-sound-based-on-sheet/21217>\
**Category:** FMOD Studio\
**Created:** [February 8, 2024, 5:49pm UTC](https://qa.fmod.com/t/solved-conditional-based-sound-based-on-sheet/21217 "2024-02-08T17:49:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Hellman\_X](https://avatars.discourse-cdn.com/v4/letter/h/47e85d/32.png) [@Hellman\_X](https://qa.fmod.com/u/Hellman_X)\
**Post date:** [February 8, 2024, 5:49pm UTC](https://qa.fmod.com/t/solved-conditional-based-sound-based-on-sheet/21217/1 "2024-02-08T17:49:52Z")

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I’m not exactly sure If I’m wording the title correctly.

I’m trying to have digging sounds play something different based on the terrain they’re driving on (This is a sound mod).

Right now, it will play audio based on the material that’s being driven on, which is good. (sorry I can only add one picture for reference)

But for the dig parameters, when I enable its set “trigger?” it will play audio from other tracks, which isn’t what I want.

 ![Screenshot 2024-02-08 124300](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/9acea476f6e1dca04a686e01f7fe363e8d2459dd.png)

Is there a way to set these audio files to play when only a certain track (material) is selected?  
Again, I’m no sound developer. But I do like figuring this stuff out.

Solved: Simply didn’t look hard enough see reply

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<div class="post-metadata">

**Author:** ![Hellman\_X](https://avatars.discourse-cdn.com/v4/letter/h/47e85d/32.png) [@Hellman\_X](https://qa.fmod.com/u/Hellman_X)\
**Post date:** [February 8, 2024, 5:54pm UTC](https://qa.fmod.com/t/solved-conditional-based-sound-based-on-sheet/21217/2 "2024-02-08T17:54:38Z")

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Solved: Simply didn’t look hard enough  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/4678634dbc241502923e82f1e164f65e43132b78.png)  
Press “Add Condition”
