# Some events are not found while playing (Lookup failed for EventModel)

**URL:** <https://qa.fmod.com/t/some-events-are-not-found-while-playing-lookup-failed-for-eventmodel/19325>\
**Category:** Unity\
**Tags:** unity\
**Created:** [September 28, 2022, 2:29am UTC](https://qa.fmod.com/t/some-events-are-not-found-while-playing-lookup-failed-for-eventmodel/19325 "2022-09-28T02:29:01Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![rhys\_vdw](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/rhys_vdw/32/2454_2.png) [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Post date:** [September 28, 2022, 2:29am UTC](https://qa.fmod.com/t/some-events-are-not-found-while-playing-lookup-failed-for-eventmodel/19325/1 "2022-09-28T02:29:01Z")

</div>

Our audio designer has just added a bunch of events to our project, everything seems to be working, but when we try to play the audio they do not play.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/3/326156fe5528dd44b9a524285cd84d981b5ee59b.png)  
_Event discoverable and assignable, and plays correctly in the event browser._

When I try to play this EventReference, however I get the following warnings:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/dbd50bdc787c724744a427458d1b768312cd6cfa.png)

```auto
[FMOD] ObjectLookup::get : Lookup failed for EventModel: {97961234-a889-48e6-8268-0cb0322cf126}

UnityEngine.Debug:LogWarning (object)
FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:533)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:86)
FMOD.Studio.System:getEventByID (FMOD.GUID,FMOD.Studio.EventDescription&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:464)
FMODUnity.RuntimeManager:GetEventDescription (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1333)
FMODUnity.RuntimeManager:CreateInstance (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1224)
FMODUnity.RuntimeManager:PlayOneShot (FMOD.GUID,UnityEngine.Vector3) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1268)
FMODUnity.RuntimeManager:PlayOneShot (FMODUnity.EventReference,UnityEngine.Vector3) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1246)

```

```auto
[FMOD] Event not found: {97961234-a889-48e6-8268-0cb0322cf126} (event:/Sfx/Gunshots/OldPistol)
UnityEngine.Debug:LogWarning (object)
FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:533)
FMODUnity.RuntimeManager:PlayOneShot (FMODUnity.EventReference,UnityEngine.Vector3) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1250)

```

Events added before this new PR play just fine.

I’ve tried deleting and rebuilding the cache, and rebuilding the FMOD project. I have no idea what’s changed.

* * *

FMOD Unity integration 2.02.04  
FMOD Studio 2.02.04

---

<div class="post-metadata">

**Author:** ![rhys\_vdw](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/rhys_vdw/32/2454_2.png) [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Post date:** [September 28, 2022, 2:35am UTC](https://qa.fmod.com/t/some-events-are-not-found-while-playing-lookup-failed-for-eventmodel/19325/2 "2022-09-28T02:35:17Z")

</div>

Somehow restarting Unity has resolved this.
