# Some sounds missing in UE4 packaged builds but work fine in the editor

**URL:** <https://qa.fmod.com/t/some-sounds-missing-in-ue4-packaged-builds-but-work-fine-in-the-editor/16900>\
**Category:** Unreal Engine\
**Tags:** ue4\
**Created:** [March 18, 2021, 2:00pm UTC](https://qa.fmod.com/t/some-sounds-missing-in-ue4-packaged-builds-but-work-fine-in-the-editor/16900 "2021-03-18T14:00:13Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 16, 2021, 4:06am UTC](https://qa.fmod.com/t/some-sounds-missing-in-ue4-packaged-builds-but-work-fine-in-the-editor/16900/18 "2021-06-16T04:06:05Z")

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You can work around this by adding some folders to the “Additional Asset Directories to Cook”:

- FMOD/Banks
- FMOD/Buses
- FMOD/Events
- FMOD/Reverbs
- FMOD/Snapshots
- FMOD/VCAs

I have added a task to automate this in an upcoming release.

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_[View the full topic](https://qa.fmod.com/t/some-sounds-missing-in-ue4-packaged-builds-but-work-fine-in-the-editor/16900)._
