# Sound bug with fungus and fmod

**URL:** https://qa.fmod.com/t/sound-bug-with-fungus-and-fmod/15821
**Category:** Unity
**Created:** [May 29, 2020, 12:44pm UTC](https://qa.fmod.com/t/sound-bug-with-fungus-and-fmod/15821 "2020-05-29T12:44:29Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Churu](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/churu/32/1223_2.png) [@Churu](https://qa.fmod.com/u/Churu)
#### Post date: [May 29, 2020, 12:44pm UTC](https://qa.fmod.com/t/sound-bug-with-fungus-and-fmod/15821/1 "2020-05-29T12:44:29Z")

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I encountered a bug with fungus and Fmod, if you’re using fungus and fmod in the same project then sounds played in fmod that are not stopped anywhere during the scene will continue playing after you stop the game in the editor, luckily this does not carry over to the built version of the game, however it is still an annoying bug for the editor.
