# Sound disappears after a certain number of play sound commands

**URL:** <https://qa.fmod.com/t/sound-disappears-after-a-certain-number-of-play-sound-commands/11565>\
**Category:** FMOD Engine\
**Created:** [July 18, 2014, 6:13am UTC](https://qa.fmod.com/t/sound-disappears-after-a-certain-number-of-play-sound-commands/11565 "2014-07-18T06:13:40Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Keitel](https://avatars.discourse-cdn.com/v4/letter/k/e5b9ba/32.png) [@Keitel](https://qa.fmod.com/u/Keitel)\
**Post date:** [July 18, 2014, 6:13am UTC](https://qa.fmod.com/t/sound-disappears-after-a-certain-number-of-play-sound-commands/11565/1 "2014-07-18T06:13:40Z")

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Hi,

I have a program where I play the same sound over and over again in different frequencies. After I have used the play sound command 64 times there is no sound anymore. In Fmod ex I resolved this by using FMOD\_CHANNEL\_REUSE, which in Fmod studio has been removed. How shall I resolve this now? I am programming in C and Windows Api.

Thanks in advance for answers.

Keitel

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [July 20, 2014, 2:42am UTC](https://qa.fmod.com/t/sound-disappears-after-a-certain-number-of-play-sound-commands/11565/2 "2014-07-20T02:42:56Z")

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All FMOD\_CHANNEL\_REUSE did was stop the voice then start it again with the new sound.  
It seems to me like you are not stopping your sounds? Are they looping?

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**Author:** ![Keitel](https://avatars.discourse-cdn.com/v4/letter/k/e5b9ba/32.png) [@Keitel](https://qa.fmod.com/u/Keitel)\
**Post date:** [July 20, 2014, 6:06am UTC](https://qa.fmod.com/t/sound-disappears-after-a-certain-number-of-play-sound-commands/11565/3 "2014-07-20T06:06:54Z")

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Yes, I am looping the sound, and I am using set paused before each new play sound command.

Keitel

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [July 22, 2014, 6:07am UTC](https://qa.fmod.com/t/sound-disappears-after-a-certain-number-of-play-sound-commands/11565/4 "2014-07-22T06:07:23Z")

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> [@](#):
>
> Yes, I am looping the sound, and I am using set paused before each new play sound command.
> 
> Keitel

Are you calling System::Update() on a regular basis?

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [July 30, 2014, 8:13am UTC](https://qa.fmod.com/t/sound-disappears-after-a-certain-number-of-play-sound-commands/11565/5 "2014-07-30T08:13:52Z")

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We solved this via email support. There were some issues with the application was using FMOD that we changed to solve the issue.

However the original code should have worked: when the channel limit is hit new playSound() calls should steal an existing channel. Because there was a DSP effect added to each new channel, a bug in FMOD meant that the re-used channel wasn’t configured correctly and no signal would pass through the channel.

This bug will be fixed in 1.04.06.
