# Sound does not play on ios12 through Unity

**URL:** https://qa.fmod.com/t/sound-does-not-play-on-ios12-through-unity/14152
**Category:** Unity
**Created:** [October 20, 2018, 3:24am UTC](https://qa.fmod.com/t/sound-does-not-play-on-ios12-through-unity/14152 "2018-10-20T03:24:17Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![wildboystudios](https://avatars.discourse-cdn.com/v4/letter/w/7cd45c/32.png) [@wildboystudios](https://qa.fmod.com/u/wildboystudios)
#### Post date: [October 20, 2018, 3:24am UTC](https://qa.fmod.com/t/sound-does-not-play-on-ios12-through-unity/14152/1 "2018-10-20T03:24:17Z")

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The sound/music works on pc/mac/android but I cannot hear it on an iphone8  
This is all the log I’m getting. Interestingly it says iPhone9…

Any way I can debug this ? The FMOD studio debug window shows CPU dsp 1.5%, memory 12MB, Channels =3 and Volume RMS = -15 - -25db

FMOD Studio: Device iPhone9,3 classed as MobileHigh  
FMODUnity.RuntimeUtils:GetCurrentPlatform()  
FMODUnity.RuntimeManager:Initialize()  
FMODUnity.RuntimeManager:get\_Instance()  
FMODUnity.RuntimeManager:SetListenerLocation(Int32, GameObject, Rigidbody2D)  
FMODUnity.StudioListener:SetListenerLocation()  
FMODUnity.StudioListener:OnEnable()

#ios #unity #fmod5

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<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [October 22, 2018, 1:53am UTC](https://qa.fmod.com/t/sound-does-not-play-on-ios12-through-unity/14152/2 "2018-10-22T01:53:34Z")

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Have you disabled the built in Unity audio? FMOD will be unable to initialize if it is not.

[https://fmod.com/resources/documentation-api?page=content/generated/engine\_new\_unity/troubleshooting.html#/](https://fmod.com/resources/documentation-api?page=content/generated/engine_new_unity/troubleshooting.html#/)
