# Sound does not play when clicking on object, get Lookup failed for EventModel error

**URL:** <https://qa.fmod.com/t/sound-does-not-play-when-clicking-on-object-get-lookup-failed-for-eventmodel-error/20599>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [August 26, 2023, 2:06pm UTC](https://qa.fmod.com/t/sound-does-not-play-when-clicking-on-object-get-lookup-failed-for-eventmodel-error/20599 "2023-08-26T14:06:23Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![BardstownDev](https://avatars.discourse-cdn.com/v4/letter/b/a698b9/32.png) [@BardstownDev](https://qa.fmod.com/u/BardstownDev)\
**Post date:** [August 26, 2023, 2:06pm UTC](https://qa.fmod.com/t/sound-does-not-play-when-clicking-on-object-get-lookup-failed-for-eventmodel-error/20599/1 "2023-08-26T14:06:23Z")

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[FMOD] Event not found: {6a259774-151a-48fc-80d2-abdee8722d13} (event:/OpeningDoor)  
UnityEngine.Debug:LogWarning (object)  
FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:569)  
FMODUnity.RuntimeManager:PlayOneShot (FMODUnity.EventReference,UnityEngine.Vector3) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1152)  
AudioManager:PlayOneShot (FMODUnity.EventReference,UnityEngine.Vector2) (at Assets/scripts/audio/FMOD Scripts/AudioManager.cs:25)  
OpenDoor:DoorwayEnter () (at Assets/scripts/audio/FMOD Scripts/OpenDoor.cs:19)  
OpenDoor:OnMouseDown () (at Assets/scripts/audio/FMOD Scripts/OpenDoor.cs:28)  
UnityEngine.SendMouseEvents:DoSendMouseEvents (int)

[FMOD] ObjectLookup::get : Lookup failed for EventModel: {6a259774-151a-48fc-80d2-abdee8722d13}

UnityEngine.Debug:LogWarning (object)  
FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:569)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK (FMOD.DEBUG\_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:81)  
FMOD.Studio.System:getEventByID (FMOD.GUID,FMOD.Studio.EventDescription&) (at Assets/Plugins/FMOD/src/fmod\_studio.cs:464)  
FMODUnity.RuntimeManager:GetEventDescription (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1247)  
FMODUnity.RuntimeManager:CreateInstance (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1126)  
FMODUnity.RuntimeManager:PlayOneShot (FMOD.GUID,UnityEngine.Vector3) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1170)  
FMODUnity.RuntimeManager:PlayOneShot (FMODUnity.EventReference,UnityEngine.Vector3) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1148)  
AudioManager:PlayOneShot (FMODUnity.EventReference,UnityEngine.Vector2) (at Assets/scripts/audio/FMOD Scripts/AudioManager.cs:25)  
OpenDoor:DoorwayEnter () (at Assets/scripts/audio/FMOD Scripts/OpenDoor.cs:19)  
OpenDoor:OnMouseDown () (at Assets/scripts/audio/FMOD Scripts/OpenDoor.cs:28)  
UnityEngine.SendMouseEvents:DoSendMouseEvents (int)

I get these 2 errors whenever I try to set up FMOD to play a noise when the door opens. Here is my script: [using System.Collections;using System.Collections.Generic;using UnityEngine; - Pastebin.com](https://pastebin.com/Ecsp5aX9)

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<div class="post-metadata">

**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [August 28, 2023, 3:23am UTC](https://qa.fmod.com/t/sound-does-not-play-when-clicking-on-object-get-lookup-failed-for-eventmodel-error/20599/2 "2023-08-28T03:23:44Z")

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Hi,

Typically these errors would be caused by your banks not being loaded. I can see from your previous posts that you were running into issue loading your banks when using Asset Bundles - please give the instructions linked in this post a try if you haven’t already: [Can not load bank(.bytes) In Resources Files - #2 by Connor\_FMOD](https://qa.fmod.com/t/can-not-load-bank-bytes-in-resources-files/19014/2)

If you are able to successfully load your banks, and the linked post didn’t resolve the issue, can I please get you to provide the following:

- Your FMOD for Unity version number
- A Unity log where you run into the issue with your FMOD [_Logging Level_](https://fmod.com/docs/2.02/unity/settings.html#logging-level) set to “Log”
