# Sound doesn't play in Android Device but works fine in Editor

**URL:** <https://qa.fmod.com/t/sound-doesnt-play-in-android-device-but-works-fine-in-editor/14586>\
**Category:** Unreal Engine\
**Created:** [April 18, 2019, 5:42pm UTC](https://qa.fmod.com/t/sound-doesnt-play-in-android-device-but-works-fine-in-editor/14586 "2019-04-18T17:42:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![lemonsprinkles](https://avatars.discourse-cdn.com/v4/letter/l/9de0a6/32.png) [@lemonsprinkles](https://qa.fmod.com/u/lemonsprinkles)\
**Post date:** [April 18, 2019, 5:42pm UTC](https://qa.fmod.com/t/sound-doesnt-play-in-android-device-but-works-fine-in-editor/14586/1 "2019-04-18T17:42:47Z")

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I am using 1.10.12 FMOD plug-in with the oculus spatializer as an additional plug-in. I am trying to put the packaged app in my device, however I am not getting any sound playing in the device. I am using Unreal 4.21.2.

Here are few of the settings I did by following FMOD documentation:

My plug in is inside the Project \> Plugins \> FMODStudio

My minimum SDK requirement is Android 19

I have included the OculusSpatializer SO files in the respective directories under: Plugins/FMODStudio/Binaries/Android/armeabi-v7a/libOculusSpatializerFMOD.so

I am getting the following errors:  
04-18 17:08:10.966 9769 9829 D UE4 : [2019.04.18-21.08.10:966][633]LogFMOD: Warning: …/…/src/fmod\_effect.cpp(188) - Missing DSP plugin ‘Oculus Spatializer’  
04-18 17:08:10.966 9769 9829 D UE4 :  
04-18 17:08:10.966 9769 9829 D UE4 : [2019.04.18-21.08.10:966][633]LogFMOD: Error: …/…/src/fmod\_runtime\_manager.cpp(1313) - DSP plugin returned an error, bank will not load properly.

I have included the dll and the so files in their respective places that I got from Oculus’ website.

Is there something specific that I am missing that could cause the issues?

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<div class="post-metadata">

**Author:** ![lemonsprinkles](https://avatars.discourse-cdn.com/v4/letter/l/9de0a6/32.png) [@lemonsprinkles](https://qa.fmod.com/u/lemonsprinkles)\
**Post date:** [April 19, 2019, 1:37am UTC](https://qa.fmod.com/t/sound-doesnt-play-in-android-device-but-works-fine-in-editor/14586/2 "2019-04-19T01:37:19Z")

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I resolved it! I accidentally place the \_APL.xml file I had to create inside the android architecture opposed to the Android plug in folder itself.

I hope it helps someone!

Cheers!
