# Sound on Android not run

**URL:** https://qa.fmod.com/t/sound-on-android-not-run/19033
**Category:** Unity
**Created:** [July 20, 2022, 3:56pm UTC](https://qa.fmod.com/t/sound-on-android-not-run/19033 "2022-07-20T15:56:56Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![Adrian66](https://avatars.discourse-cdn.com/v4/letter/a/13edae/32.png) [@Adrian66](https://qa.fmod.com/u/Adrian66)
#### Post date: [July 21, 2022, 7:24pm UTC](https://qa.fmod.com/t/sound-on-android-not-run/19033/2 "2022-07-21T19:24:33Z")

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Hi,

After thousands of tests I have achieved something. I had the project as a single Project and from there it was loaded directly from the android folder. I have switched to multiProject. At first it wouldn’t let me, but if I load all the banks (android and desktop) it works both in editor and in mobile. If it doesn’t work, it goes nowhere.

Any ideas?

Thanks.

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_[View the full topic](https://qa.fmod.com/t/sound-on-android-not-run/19033)._
